Bagh-chal (बाघ-चाल) and variations 1. Bagh-chal (Tigers vs. Goats) [Nepal] +-+-+-+-+ |\|/|\|/| +-+-+-+-+ |/|\|/|\| +-+-+-+-+ |\|/|\|/| +-+-+-+-+ |/|\|/|\| +-+-+-+-+ - Setup: 4 Tigers in the corners, 20 Goats (in hand) - Moves: both Tigers and Goats can move to an adjacent intersection along the lines - Tigers can also eat Goats by jumping over them, like the normal (short) leap in checkers - Goats play first - Goats can be played on any empty intersection (+) - Goats cannot move until all Goats are on the board - Jumping is not mandatory; a Tiger either moves or jumps in its turn - Only one jump can be made in one turn - Tigers win when they eat all Goats (or at least so many that they cannot win) - Goats win when the Tigers cannot move 2. Main tapal empat [Malaysia] - Setup: 2 Tigers on arbitrary intersections, 18 Goats (in hand) - Tigers can move like a Queen in chess (but jumping is the same as in Bagh-chal) - Otherwise the same as Bagh-chal 3. Sua ghin gnua (Tigers vs. Oxen) [Thailand] - Setup: 3 Tigers (in hand), 12 Oxen (in hand) - Tigers are also put on the board turn by turn - Tigers can move/jump only when all 3 are on the board - No diagonals on the board - Otherwise the same as Bagh-chal 4. Khla si ko (Tigers vs. Cows) [Cambodia] #-+-+-# | | | | +-+-+-+ | | | | +-+-+-+ | | | | #-+-+-# - Setup: 4 Tigers (in the corners), 12 Cows (in hand) - Otherwise the same as Bagh-chal 5. Catch the Hare (Hare vs. Hunters) [Spain] / Coyote (Coyote vs. Chickens) [Mexico] *-*-*-*-* |\|/|\|/| *-*-*-*-* |/|\|/|\| o-+-#-+-o |\|/|\|/| +-+-+-+-+ |/|\|/|\| +-+-+-+-+ - Setup: 1 Hare at the center (#), 10 or 12 Dogs on the marked intersections (*/o) - Multiple jumps are allowed - In the Mexican variant the Chickens cannot go backward (either straight or diagonally) - Otherwise the same as Bagh-chal - Variants: small diagonals / all diagonals are removed 6. Bagh bandi [Bengal] / Sher-bakar (Tigers vs. Cows) [North India] +-*-+-*-+ +-+-+-+-+ |\|/|\|/| |\|/|\|/| +-+-#-+-+ +-*-+-*-+ |/|\|/|\| |/|\|/|\| +-*-+-*-+ / #-+-+-+-# |\|/|\|/| |\|/|\|/| +-+-#-+-+ +-*-+-*-+ |/|\|/|\| |/|\|/|\| +-+-+-+-+ +-+-+-+-+ - Setup: 2 Tigers at the (#) marks, 5-5 Goats ("piles") at the (*) marks - Goats can move only to empty intersections (and not onto piles) - Tigers can jump over piles, but take only 1 Goat - Variations: different placement of the Tigers/Goats; multiple captures 7. Rimau / Rimau-rimau (Tiger[s] vs. Men) [Malaysia] + +-+-+-+-+ + |\ |\|/|\|/| /| | + +-*-*-*-+ + | | |\|/|\|/|\|/| | +-+-#-*-*-*-#-+-+ | |/|\|/|\|/|\| | | + +-*-*-*-+ + | |/ |/|\|/|\| \| + +-+-+-+-+ + - Setup: 1 or 2 Tigers at the vertex of (one of) the "mountains" (#), 24 men (9 at the central square (*), and 15 in hand) - The Tiger player removes 3 of the men from the board, and can relocate one of the Tigers to any empty intersection - Tigers can jump over an odd number of men (1,3,5,7), if there are no empty places between them - Several variations exist (# of men, starting positions etc.) - Main machan [Borneo] - Meurimueng-rimueng [Sumatra] - Buga-shadara [Siberia] - ... 8. Adugo (Jaguar vs. Dogs) [Brazil] / Komikan (Puma vs. Sheep) [Chile/Argentina] *-*-*-*-* |\|/|\|/| *-*-*-*-* |/|\|/|\| *-*-#-*-* |\|/|\|/| +-+-+-+-+ |/|\|/|\| +-+-+-+-+ /|\ +-+-+ / | \ +---+---+ - Setup: 1 Jaguar at the center (#), 14 Dogs on the marked intersections (*) - Otherwise the same as Bagh-chal 9. Pulijudam (Tigers vs. Lambs) [South India] --*-- / / \ \ | | | | +-+-*-*-+-+ | | | | | | +-+-+-+-+-+ | | | | | | +-+-+-+-+-+ | | | | +-+-+-+ - Setup: 3 Tigers on the marked intersections (*), 15 Lambs (in hand) - Otherwise the same as Bagh-chal 10. Laohu-qi (Tiger vs. Men) [China] + /|\ +-#-+ \|/ +-+-+-+-+-+-+-+-+ | | | |/|\| | | | +-+-+-+-+-+-+-+-+ | | |/| | |\| | | +-+-+-+-+-+-+-+-+ | |/| | | | |\| | +-+-+-+-+-+-+-+-+ |/| | | | | | |\| +-+-+-+-+-+-+-+-+ |\| | | | | | |/| +-+-+-+-+-+-+-+-+ | |\| | | | |/| | +-+-+-+-+-+-+-+-+ | | |\| | |/| | | *-*-*-*-*-*-*-*-* | | | |\|/| | | | *-*-*-*-*-*-*-*-* - Setup: 1 Tiger in its lair (#), 18 Men on the marked intersections (*) - Otherwise the same as Bagh-chal 11. Fox & Geese [Northern Europe] +-+-+ |\|/| +-+-+ |/|\| o-+-+-+-+-+-o |\|/|\|/|\|/| o-+-+-#-+-+-o |/|\|/|\|/|\| *-*-*-*-*-*-* |\|/| *-*-* |/|\| *-*-* - Setup: 1 Fox at the center (#), 13 or 17 Geese on the marked intersections (*/o) - With 17 Geese, the Geese cannot go backward (either straight or diagonally) - Multiple jumps are allowed - Otherwise the same as Bagh-chal - Variants: - No Geese (or no piece at all) can move on the diagonals - Arbitrary starting position for the Fox 12. Asalto (Officers vs. Rebels) [Europe] *=*=* I\I/I *=*=* I/|\I +~+~*=*=*~+~+ |\|/|\|/|\|/| +-+-+-+-+-+-+ |/|\|/|\|/|\| +-+-+-+-+-+-+ |\|/| +-+-+ |/|\| +-+-+ - Setup: 2 Officers inside the fort (*) at arbitrary positions, 24 Rebels outside the fort (+) - Jumping is mandatory - Multiple jumps are allowed - The Rebels cannot move away from the fort (but e.g. a Rebel at the center can go in 5 directions) - The Rebels also win if they completely occupy the fort - Otherwise the same as Bagh-chal - Variant: the Rebels cannot move on horizontal lines, except those marked with (~) +1. 16 Musashi (Musashi vs. Attackers) [Japan] *-*-*-*-* |\|/|\|/| *-+-+-+-* |/|\|/|\| *-+-#-+-* |\|/|\|/| *-+-+-+-* |/|\|/|\| *-*-*-*-* /|\ +-+-+ /|\|/|\ <--- This small added part of the board is the toilet (secchin) / cowshed (ushibeya) +-+-+-+-+ - Setup: 1 Musashi in the center (#), 16 Attackers around the main board (*) - Musashi moves first - Musashi cannot jump - If Musashi steps in between two Attackers (connected with lines), they are killed - Otherwise the same as Bagh-chal - And... - The name was originally not connected to Musashi (also written 十六六指) - Developed from the Heian-period game Yasasukari (八道行成) that came from China - The Attackers try to lead Musashi into the toilet where it is easier to block him - Musashi wins when only 5-6 Attackers are left